GSN LAUNCHES WINSANITYLIVE.COM ALLOWING VIEWERS OF ITS NEW 'WINSANITY' GAME SHOW TO PLAY ALONG AT HOME IN REAL-TIME AND WIN PRIZES
Every Time A Contestant Wins A Prize, So Do Members of The Studio Audience - Now Viewers Can Play Along at Home and Win Too
GSN has partnered with participation TV technology company iPowow on the new game show series, WINSANITY, to allow viewers - for the first time ever in cable TV - to play along at home in real-time on their mobile devices against other viewers, see their results on-screen and also get a chance to win prizes throughout the season. The play along at home feature will be part of the show, beginning with the series debut on Thursday, June 9 at 9:00 pm ET/PT on GSN.
Hosted by actor Donald Faison ("Scrubs"), each half-hour episode of WINSANITY features a contestant attempting to rank ten compelling and surprising facts in numerical order, from lowest to highest (i.e.: Which is greater: the number of marriages each year in the US, or the number of President Barack Obama's Twitter followers?). Every time a contestant is correct and wins a prize, so does a randomly selected portion of the studio audience. However, if a contestant gives a wrong answer at any point, they, and the audience can lose some or all of their prizes, and a new contestant takes his or her place and continues the game, trying to win prizes that increase in value with each round.
The new iPowow play-at-home game at WinsanityLive.com, allows viewers watching the show in real-time to play along for free and stack the facts in the correct order, using their smartphone, tablet or laptop. Everyone playing along will be interconnected in real time and results can be viewed second by second. All eligible participants will also be entered into a sweepstakes where if chosen, they would win whatever prizes are won by the contestant(s) on that episode. One participant will be chosen for each new episode throughout the season. The play-at-home aspect is unique to the game show format in that no show has previously enabled viewers to see results second-by-second on their TV screen, allowing everyone to feel like a contestant on the show.
|